![]() Refer to the latest version of the release notes or visit the Visual Studio site to download the latest supported version of Visual Studio 2017. For more information about Visual Studio supported baselines, please review the support policy for Visual Studio 2017. You can acquire the latest most secure version of Visual Studio 2017 in the downloads section of my. This timeframe was determined by the fact that in October 2018, Visual Studio 2017 version 15.9 was designated as the final servicing baseline to the Visual Studio 2017 product. Support TimeframeĮnterprise and Professional users of Visual Studio 2017 version 15.0 are supported and will receive fixes to security vulnerabilities through January 2020. You can get free installation help through our Live Chat support. You can track your issues in the Visual Studio Developer Community, where you can ask questions and find answers. The icon is located in the upper right-hand corner. We would love to hear from you! For issues, let us know through the Report a Problem option in the upper right-handĬorner of either the installer or the Visual Studio IDE itself. To download the latest release, please visit the Visual Studio site. This is not the latest version of Visual Studio. I completely deleted and re-created the AppIcon.Deleted extraneous icon-related entries in ist.AppIcon set name is unique and being pointed to in Build Settings.So, I might add a bot post-integration script that does the Archive manually via xcodebuild (something I already do to build for enterprise distribution). xcarchive from the exact same code that created the bad archive. However, if I go into the bot's checkout directory, open the workspace, and Product > Archive, I get a perfect. ipa have no icons, and so icon validation fails. xcassets and individual icons with proper names exist in the intermediate build files. The server bot archive is missing icons, though the build log seems to show that icons were generated from the. Note that the Carthage checkout folder is NOT part of the project itself, it just happens to live inside the project This is exactly what I have discovered today. Here's a sample of what the copy resources script finds when searching for xcassets inside my project. AppIcon) it will extract and copy it to the app bundle root folder, which may result in overwriting the correct one.įor those of you seeing no icon (instead of the wrong icon), can you do a recursive search on your project folder to see if you can find any Pods or libraries that include xcassets, and if any of these contains an icon file that matches your own icon name (i.e. So when building the IPA, every time Xcode's build tool finds a matching icon name inside a an xcassets file (i.e. What's changed in Xcode 9 is that inside the app bundle, the actual icons seem to live outside the compiled Assets.car file regardless of whether you used an asset catalog or not. my Carthage checkouts folder is one example) and these get copied into the app bundle. During this recursive look it happens to find xcassets that may or may not be included in the project (i.e. Ok here's my theory after spending a whole day investigating this.įor some reason, the "copy pod resources" build phase script is recursively looking through the project root folder and then running actool's processing steps on it. Not sure why or exactly where the process is failing. app bundle, and that the AppIcon resources are listed in the assetcatalog_generated_ist, yet inspecting the Assets.car with cartool shows that there is an AppIcon entry but there are no image resources are listed under it. Inspecting the build intermediates and products directories, I can see that the AppIcon resources are included in the. Original comments: Not sure how helpful this is to post so hesitated, but just to note that I've tried the solution posted above and it hasn't resolved the issue with one of my projects-it still is building without the app icon appearing. Replacing the images with new pngs, at the same resolutions, that had been created with a different process, resolved my issues. Rather, something seems to have changed in Xcode 9 which meant that pngs that were previously rendered fine as an AppIcon were no longer working. Update later: Turned out after much experimenting, my issue was not with Cooapods whatsover.
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